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This Week
- To: <xanadu>
- Subject: This Week
- From: Bob "It's getting Beta all the time" Perez <bobp>
- Date: Tue, 26 Jun 90 12:16:45 PDT
- Cc: <bobp>
Highlights of this last week:
1. I reviewed additional resumes for a documentation person,
but did not bring anyone in for an interview. I received a couple
of additional writing samples and reviewed them; basically, the
search continues. I've called some of my friends within Apple
to talk to them about some of their contract technical writers,
particularly those who may have experience using various forms
of online documentation. At the suggestion of MarcS, I've decided
to concentrate on finding someone who can take on as their first
assignment the construction of a prototype online documentation
system for the high-level interface, perhaps using HyperCard,
SuperCard, ToolBook, or some other equivalent hypertext toolkit.
2. MarkM and I met, along with Roger, Hugh and Ravi, for the
purpose of discussing the issues surrounding the high-level interface,
and whether or not it should be built in C or C++. We discussed
each of the function calls in my proposed draft and satisfied
most of Mark's questions concerning ambiguities. A few items
were changed to bring the interface more in line with our existing
code.
3. I've decided to build the first iteration of the High-Level
Xanadu Interface in C++, for the following reasons:
a) Both C++ and C users will benefit from and want a high-level
interface;
b) The high-level interface will undergo refinements over time.
Once it's settled, we'll be able to determine whether or not
Ceran can be used to automatically create our C version. It may
not be possible, and in that case we'll have to build the C libraries
by hand, anyway. But by building the C++ version first, we at
least have the possibility of being able to convert one complete
version to the other, something we don't have if we build the
C version first.
4. I've started building the classes, but I came across a major
issue when I got started: during the meeting, MarkM presented
me with an XPP version of the high-level interface. My feeling
is that if we're going to provide a C++ interface, it should
be as neutral and portable as possible, and not require our XPP
libraries. Forcing all C++ programmers to use XPP imposes additional
learning requirements on them, and thus works against the essential
objectives of the interface. I believe that a fundamental point
of a high-level interface is to provide users with a comprehensive
set of functions that they can easily interact with from their
_existing development systems_. If you require that they use
all of your base classes and macros, you're not letting them
use their existing development system. Unless I hear compelling
reasons to the contrary, I'm going to build the classes as neutral
and as portable as possible, without assuming XPP.
Next week I'm planning to complete work on the specification
of the C++ version of the interface.
-- bobp