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Re: Remove bounds from Vob2D

"Tuomas J. Lukka" wrote:
> Modified Files:
>         Vob2D.java
> Log Message:
> Remove bounds from Vob2D

What I forgot to mention on IRC today: this, together with the
capability of breaking SpanVobs easily, should give us the possibility
to do an FText-like thing, and linebreaking, stringing together (and
breaking) SpanVobs. (because they do not need to know their position
when we're still in the process of line-breaking...)

That should simplify matters around FText considerably.

- Benja