[Date Prev][Date Next][Thread Prev][Thread Next][Author Index][Date Index][Thread Index]

Re: the yearly flurry of email messages...

My current plan is to extract the objects from the gold image and graft them onto a squeak image. As of today, I can read objects from the various regions of the image file. My code does not handle oldSpace/newSpace #become: yet, but that will be done later today.
I don't know for sure which way I will go from there - my hope is that I can recompile the methods to Squeak's bytecode and "just run" the code. The devil is in the details :-)


roger gregory <roger@xxxxxxxxxx> schrieb:

>Sounds great,  one proviso, I haven't seen an emulator for the sparc1 that includes everything necessary, especially the display.
>Any pointers?
>On Feb 10, 2011, at 12:54 AM, Craig Latta wrote:
>> Hi Hans-Martin!
>>     I'm delighted to contribute to the flurry. :)
>>     I have all the extant bits and pieces from back in the day (and
>> even the SPARCstation hardware it ran on)... but... yes, the ParcPlace
>> stuff is the sticking point. Udanax Gold runs on ParcPlace Objectworks
>> Smalltalk circa 1988, and the nominal latest-and-greatest version I got
>> from Roger Gregory crashes the Objectworks virtual machine.
>>     I need the virtual machine sources so I can debug. I had a
>> conversation going about it with James Robertson and Georg Heeg several
>> years ago, but it fizzled out. Perhaps you could revive that part of
>> things. :)  Of course, this would be with the current appropriate people
>> (if any :). James has since left what-used-to-be-ParcPlace for greener
>> (golder?) pastures.
>> -C
>> p.s.
>>     Some background for those who are not familiar, or forgot, or have
>> blotted it out... ;)  I first heard about Ted and the Xanadu team when I
>> was working at ParcPlace in 1992, when Ted came to Stanford to give a
>> talk. I read Gary Wolf's infamous Wired article on the project in
>> 1995[1]. In 1999, when I was at Interval Research, I met Ted, Roger,
>> Mark, and Andrew at the O'Reilly Open Source Conference in Monterey,
>> where they announced Udanax Green and Gold.
>>     I contacted Roger after that to see about getting Gold running
>> again. I came over to his place and we spelunked his garage for old disk
>> drives, CPUs, memory, etc. I got as far as watching Objectworks crash on
>> a SPARCstation 10 on my dining room table, then joined in the grand
>> tradition of Waiting For The Next Victim. :)  Curse you, day jobs!
>>     I live in Amsterdam now. The hardware is in a storage space in
>> California, so not terribly convenient, but the bits are all right here.
>> If Roger (or whomever) doesn't mind I'm happy to share them. Hopefully
>> we don't really need the hardware anymore, because there are emulators
>> which run a hundred times as fast and don't complicate the situation?
>> (Ha ha ha :)
>>     I've been a Smalltalk hacker since 1991 at UC Berkeley, first with
>> Objectworks 2.5, then with the first few releases of VisualWorks while
>> at ParcPlace, then to Squeak in 1996 and thereafter. I've served on the
>> Squeak board since... oh, god. ;)  I'm preparing a release for the 20th
>> of next month, a Squeak distribution called Spoon[2,3]. It features a
>> minimal object memory and virtual machine (the better to learn and
>> understand the system), and a live module system (the better to
>> collaborate and distribute changes). The module system works with other
>> Smalltalks, too (in particular, with VisualWorks). Yes, I know, severe
>> error 33 risk[4], but I'd suggest that error 34 (being so afraid of
>> error 33 that you don't do anything) is even worse. :)
>>     Oh, and I'm available for work. :)
>> [1] http://www.wired.com/wired/archive/3.06/xanadu.html
>> [2] http://netjam.org/spoon (main site)
>> [3] http://thiscontext.wordpress.com (blog)
>> [4] http://en.wikipedia.org/wiki/Error_33
>> --
>> Craig Latta
>> www.netjam.org/resume
>> + 31  06 2757 7177
>> +  1 415  287 3547